![]() This era comes alive once more, with GURPS Hot Spots: Renaissance Venice. Venice was once the center of a pocket-sized empire, and the point of departure from the West to the East. GURPS Steam-Tech has it all, from weapons and armor to analytical engines, automata, vehicles, pharmaceuticals, and even living plant and animal creations! but I think these have some overtly obvious supernatural elements, be it in the form of character abilities or creatures/monsters, that would discard them for me.The Mad Scientists, Illuminated Thinkers, and Inspired Tinkerers of the Steampunk Age have brought their finest, their deadliest - and their strangest - work together in one place. I think one could argue for games like Qin, Keltia, Yggdrasil, Mythic Britain, Mythic Iceland, etc. Hillfolk and it's historical series pitches (Ninja clans in feudal Japan, 20s Gangsters, Cold War spies etc) Night Witches (Russian WWII pilots fighting nazis) Sagas of the Icelanders (viking Icelander settlers) Blood & Honor / World of Dew (samurai in feudal Japan/in Tokugawa period cities and castles) Dogs in the Vineyard (young Mormons saving people's souls by shooting them in the face) Gurps with historical supplements ( Ancient Greece, Rome, Vikings, Low-Tech, etc) The games I think may fit the bill are those that exclude the supernatural altogether, or that had the care to make the supernatural subtle and fitting enough to the beliefs of the cultures in question (which will be a subjective thing anyway ). One could argue for the belief in the existence of the Fey being historical, but then you have the Lady in the Lake, Merlin, a whole Fey dimension, etc. For example, Pendragon strikes some of your cords, but then it's technologically anachronistic and full of supernatural elements that's hardly considered "historical". Purely historical games are difficult to find because most contain or assume some degree of supernatural abilities or elements that most of the time extrapolate what could be considered reasonable for the periods. ![]()
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